More cutting edge design
- JimothyZombie
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More cutting edge design
For a dude that never plays video games I love video games! This time I got hooked by Myst. I remember this game vividly. I remember the 3D environments looking absolutely stunning, and the puzzles being so obscure and hard, and the soundtrack being rich and atmospheric (on point AF, as the kids say). I played at school when I was 11. It was already a few years old by then and probably wasn't so impressive to people that had access to the best consumer computers, but I'd had almost no exposure to computers by 1995 (even though I thought they were the best things ever).
There was nothing else like it, and even with everything being prerendered (like the most basic cheat to create high detail environments with almost no runtime processing), it pushed CD technology to its limits. Now all this, and much more can be rendered in real time.
As we speak I'm, downloading realMyst: Masterpiece Edition off GOG. I've been meaning to buy realMyst for years, but now there's an even cooler version that's been out only since 2014! https://www.gog.com/game/real_myst_masterpiece_edition
. Maybe one day I'll even play the sequal, Riven.
There was nothing else like it, and even with everything being prerendered (like the most basic cheat to create high detail environments with almost no runtime processing), it pushed CD technology to its limits. Now all this, and much more can be rendered in real time.
As we speak I'm, downloading realMyst: Masterpiece Edition off GOG. I've been meaning to buy realMyst for years, but now there's an even cooler version that's been out only since 2014! https://www.gog.com/game/real_myst_masterpiece_edition
. Maybe one day I'll even play the sequal, Riven.
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Last edited by JimothyZombie on Mon Mar 23, 2020 7:53 am, edited 1 time in total.
- nagoline
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Re: More cutting design
first time i'm hearing about myst. sounds fun
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Re: More cutting edge design
if it's interesting, it's fun for me
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Re: More cutting edge design
I was just about to post a screenshot but then I realised it was spoiler af. I'll get something pretty.
It's hard to compare it to the original version from memory. All this is in actual 3D, with lots of those modern things we take for granted. Like they could make it even better now. I suppose the original would feel clunky by comparison, with everything being navigated by clicking.
It's hard to compare it to the original version from memory. All this is in actual 3D, with lots of those modern things we take for granted. Like they could make it even better now. I suppose the original would feel clunky by comparison, with everything being navigated by clicking.
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Re: More cutting edge design
i like those clunky, navigate by clicking games
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Re: More cutting edge design
Other than being very low resolution the original is probably your thing.
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Re: More cutting edge design
Masterpiece edition is basically the same. Like, it feels like how I remember the original, only full 3D instead of prerendered.
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Re: More cutting edge design
I just got to a new "age". There are all these other worlds, and they are referred to as ages. I think 11 y/o me must have been retarded.
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Re: More cutting edge design
I'd love to make a game like this. Just modelling pretty environments and scheming up puzzles.
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- nagoline
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Re: More cutting edge design
you could base it on those dungeon exploring books like fighting fantasy. those are pretty cool
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Re: More cutting edge design
I don't know them. I've actually got an idea for a psychological horror short that I think would benefit from interesting set design and infuriating puzzles. I think. I dunno. It's more like some flashes of imagery and some pretty nebulous ideas, concepts and feelings.
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Re: More cutting edge design
quick, put the ideas on paper before you forget
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